AUTHOR: LiQuiDz
DATE: 2026
| FILENAME | DOWNLOAD | DETAILS |
|---|---|---|
| NEA-IceClimber.zip Size: 1 KB | DOWNLOAD Host: Github | BPS Patch + hires.txt By: LiQuiDz |
| iceclimber-ogg_2x2A03.zip Size: 4.2 MB | Host1: GoogleDrive Host2: MEGA | Audio Pack #1: 2xA03 By: Andrew Ambrose |
| iceclimber-ogg_superfamicom.zip Size: 4.2 MB | Host1: GoogleDrive Host2: MEGA | Audio Pack #2: Super Famicom By: Andrew Ambrose |
ROM is not included in the download
Ice Climber (USA, Europe, Korea)
File CRC32: 70044A74
SHA-1: 09D97003BF9D676F24A75CF3E1DCED28CDA3BE59
NEA PATCH: will replace audio with external .ogg
| Type | Album # | Track # | File (suggested) | Detail |
|---|---|---|---|---|
| BGM | 00 | 01 | bgm-load.ogg | Loading / intro music |
| BGM | 00 | 02 | bgm-main.ogg | Main gameplay music (LOOP) |
| BGM | 00 | 04 | bgm-bonus.ogg | Bonus stage music |
| BGM | 00 | 08 | bgm-winbonus.ogg | Win Bonus Stage |
| - | 00 | 32 | - | [Pause] BGM Will Pause |
| - | 00 | 64 | - | [Resume] BGM Will Resume |
| - | 00 | 128 | - | [Stop] BGM Will Stop] |
| SFX | 00 | 00 | sfx-pause.ogg | Pause Sound |
| SFX | 01 | 01 | sfx-bird.ogg | Hit Bird SFX |
| SFX | 01 | 02 | sfx-ice.ogg | Ice Falling |
| SFX | 01 | 04 | sfx-fall.ogg | Enemy falling sound |
| SFX | 01 | 08 | sfx-count.ogg | Item Count/Select |
| SFX | 01 | 16 | sfx-fruit.ogg | Fruit collected |
| SFX | 02 | 01 | sfx-die.ogg | Player death |
| SFX | 02 | 02 | sfx-bear.ogg | Bear Jump |
| SFX | 02 | 04 | sfx-jump.ogg | Jump action |
| SFX | 02 | 08 | sfx-hit.ogg | Enemy hit |
| SFX | 03 | 01 | sfx-over.ogg | Game Over SFX |
| SFX | 03 | 02 | sfx-brickhit.ogg | Brick hit sound |
| SFX | 03 | 04 | sfx-solid.ogg | Solid block sond |
HIRES.TXT:
( Place music in /ogg/ directory)
<ver>106 <patch>NEA-IceClimber.bps,09D97003BF9D676F24A75CF3E1DCED28CDA3BE59 <bgm>00,01,ogg/bgm-load.ogg <bgm>00,02,ogg/bgm-main.ogg <bgm>00,04,ogg/bgm-bonus.ogg <bgm>00,08,ogg/bgm-winbonus.ogg <sfx>00,00,ogg/sfx-pause.ogg <sfx>01,01,ogg/sfx-bird.ogg <sfx>01,02,ogg/sfx-ice.ogg <sfx>01,04,ogg/sfx-fall.ogg <sfx>01,08,ogg/sfx-count.ogg <sfx>01,16,ogg/sfx-fruit.ogg <sfx>02,01,ogg/sfx-die.ogg <sfx>02,02,ogg/sfx-bear.ogg <sfx>02,04,ogg/sfx-jump.ogg <sfx>02,08,ogg/sfx-hit.ogg <sfx>03,01,ogg/sfx-over.ogg <sfx>03,02,ogg/sfx-brickhit.ogg <sfx>03,04,ogg/sfx-solid.ogg